VS Deck Lists: Teen Titans

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4x Dawn Granger <> Dove, Agent of Order, Cost: 1, Team: Teen Titans, Attack: 1, Defense: 1, Flight, While you control Hank Hall, Dawn Granger gets +1 ATK and +1 DEF. Boost 2: When Dawn Granger comes into play, if you don’t control Hank Hall, search your deck for a card named Hank Hall and put it into your front row. Shuffle your deck.


4x Hank Hall <> Hawk, Agent of Chaos, Cost: 2, Team: Teen Titans, Attack: 2, Defense: 2, While you control Dawn Granger, Hank Hall gets +2 ATK and +2 DEF. Boost 1: When Hank Hall comes into play, if you don’t control Dawn Granger, search your deck for a card named Dawn Granger and put it into your front row. Shuffle your deck.


4x Tim Drake <> Robin, Young Detective, Card Type: Character, Cost: 2, Team: Teen Titans, Attack: 2, Defense: 3, If a team attacker you control would become stunned, you may stun another, team attacker you control instead. Boost 2: When Tim Drake comes into play, Teen Titans characters you control cannot be stunned while attacking this turn.


3x Beast Boy, Garfield Logan, Cost: 3, Team: Teen Titans, Attack: 3, Defense: 3, Flight, Whenever Beast Boy attacks or is attacked, put a +1 ATK /+1 DEF counter on him.


3x Roy Harper <> Arsenal, Sharpshooter, Cost: 3, Team: Teen Titans, Attack: 4, Defense: 3, Ranged, Exhaust a Teen Titans character you control >>> Roy Harper gets +2 ATK this turn. Activate, KO a resource you control >>> Stun target character with ATK less than Roy Harper’s ATK.


3x Red Star, Leonid Kovar, Cost: 4, Team: Teen Titans, Attack: 7, Defense: 6, Ranged, Whenever Red Star becomes powered-up, he cannot be stunned while attacking this turn. Pay 1 resource point >>> Target player loses 5 endurance. Use this power only once per turn and only if you control another Teen Titans character.


2x Vic Stone <> Cyborg, Human Machine, Cost: 4, Team: Teen Titans, Attack: 6, Defense: 6, Ranged, Boost X: When Vic Stone comes into play, search your deck for an, equipment card with a cost of X or less and equip it to Vic Stone. Shuffle, your deck.


3x Dick Grayson <> Nightwing, Titan Leader, Cost: 5, Team: Teen Titans, Attack: 8, Defense: 8, While Dick Grayson is ready, Teen Titans attackers you control get +2 ATK. Boost 2: When Dick Grayson comes into play, Teen Titans characters you control get +2 ATK while attacking this turn.


2x Garth <> Tempest, Atlantian Sorcerer, Cost: 5, Team: Teen Titans, Attack: 9, Defense: 9, Ranged, Loyalty. Pay 3 endurance >>> Return target card from your KO’d pile to your hand. Use this power only once per turn.


3x Koriand’r <> Starfire, Alien Princess, Cost: 6, Team: Teen Titans, Attack: 12, Defense: 11, Flight, Ranged, Activate >>> Stun target support row character with a cost less than or equal to the number of Teen Titans character cards in your KO’d pile.


2x Raven, Daughter of Trigon, Cost: 7, Team: Teen Titans, Attack: 14, Defense: 14, Flight, Ranged, Loyalty. Pay 1 endurance –> Characters and locations target player controls cannot ready this turn. Use this power only during the recovery phase.


4x Optitron, Card Type: Location, Cost: 1, Pay 1 resource point, discard a Teen Titans character card from your hand >>>Search your deck for a Teen Titans character card, reveal it, and put it into your hand. Shuffle your deck. Use this power only once per turn.


4x Tamaran, Card Type: Location, Cost: 1, Activate, put the top card of your deck into your KO’d pile >>> Power-up, target Teen Titans attacker or defender.


3x USS Argus, Card Type: Location, Cost: 3, If you would draw a card during the draw phase, skip that draw instead. Activate >>> Look at the top four cards of your deck. Put one of them into your hand. Put the rest on the bottom of your deck in any order. Use this power only during the build phase and only if you control a Teen Titans character.


3x T-Jet, Card Type: Equipment, Cost: 1, Unique. Transferable. Characters you control have flight. Whenever a Teen Titans character you control becomes powered-up, that character gets +1 ATK and +1 DEF this attack. (This is in addition to all other power-up modifiers.)


3x Circle of Defense, Card Type: Plot Twist, Cost: 3, As an additional cost to play Circle Defense, exhaust any number of non-defending Teen Titans characters you control. Target defender gets +3 DEF this attack for each character you exhausted.


4x Mega-Blast, Card Type: Plot Twist, Cost: 1, Target support row character has range this turn. While attacking this turn, that character gets +4 ATK.
3x Twin Firearms, Card Type: Equipment, Cost: 1, While in the front row, equipped character gets +4 ATK. While in the support row, equipped character gets +2 ATK and has range.


2x Foiled, Plot Twist, Cost: 1, Play only from your resource row and only during the combat phase. KO target ongoing plot twist and KO this card.


1x Ka-Boom!, Plot Twist, Cost: 2, Play only from your resource row and only during the combat phase. KO target location and KO this card.