Making Random Wizards Part 1: Magic Innate Attacks (Fire and Lightning)

One of the hardest types of enemies to create and play are enemy wizards. You have to choose a bunch of spells and typically have many choices to make while playing them. Certainly playing without a GM makes this even harder, and yet evil wizards are such a staple of the fantasy genre that we can not exclude them. I plan to work out a serviceable, random wizard generator for use with GM-less play. I will base it on the peril system from The Collaborative Gamer.

Today, I focus on the simplest and flashiest part of a wizard’s arsenal: the innate attack. Technically, I should use costs FP and other modifiers, but I think it is easier to track (ease matters) if I make it Limited Use. Afterall, the thing that matters is how many times in this encounter can the wizard hit me with this thing?

I am classifying these by “levels” based on approximate cost. Level 1 is about 5 points, Level 2 is about 10 points, Level 3 is about 20 points, Level 4 is about 35 points, and Level 5 is about 50 points.

Fire

Ah fire, cure for everything. Fire magic is largely just innate attack burn with modifiers. I would say fire should be kind of short ranged so most of these will be range 10/20 for a -10% cost.

Firebolt: Simple bolt of fire, comes in many colors, not tight-beam burning. Innate Attack(Projectile, burn, reduced range [-10%])

Level 1: 1d damage, unlimited use; 2d damage, one use;

Level 2: 2d damage, unlimited use; 3d damage, two uses; 4d damage, one use

Level 3: 4d damage, unlimited use; 5d damage, ten uses; 6d damage, two uses; 8d damage, one use

Level 4: 7d, unlimited use; 10d damage, four uses;

Jet of Fire: Here the fire is not a bolt which is hurled at a foe, but a continuous stream of flame. Obviously, these use the “Jet” enhancement instead of the range reduction. Innate Attack (burn, Jet [+0%]).

Level 1: 1d damage, unlimited use;

Level 2: 2d damage, unlimited use; 3d damage, one use;

Level 3: 4d damage, unlimited use; 5d damage, four uses; 6d damage, one use;

Level 4: 7d, unlimited use; 10d damage, two uses

Cone of Fire: Here the fire can affect multiple targets in a cone in front of the caster. The cone is 20 yards long and 5 yards wide at the end [+80%]

Level 2: 1d damage, unlimited use

Level 3: 2d damage, unlimited use

Level 4: 3d damage, unlimited use; 4d damage, 10 uses; 5d damage, one use

Level 5: 5d damage, unlimited use; 6d damage, four uses; 7d damage, one use.

Fireball: Of course, I mean explosive fireball. Here the hurled projectile explodes on contact. Innate Attack (Projectile, burn, reduced range [-20%], Explosion 2 [+100%]). Since it is also a total of [+80%] use the same damage and usage levels as Cone of Fire above.

Immolation: This is not a projectile, but simply causes an enemy to be covered in flames. Innate Attack (burn, Malediction [+100%]).

Level 2: 1d damage, unlimited use

Level 3: 2d damage, unlimited use

Level 4: 3d damage, unlimited use; 4d damage, two uses

Level 5: 5d damage, unlimited use; 6d damage, one use

Firestorm: Causes fire to rage in an area, burning any who enter. Range is adjusted to 50/50 [+5%] for Innate Attack (Burn, Area Effect 4yds [+100%], range adjustment [+5%], Persistent [+40%]) With a total modifier of [+145%], this spell is expensive.

Level 3: 1d damage, ten uses;

Level 4: 3d damage, 4 uses;

Level 5: 4d damage, 10 uses;

Lightning

Lightning attacks are a common enough magical attack. They are basically burn attacks with the stunning modifier. I omit the surge modifier since it is irrelevant in a fantasy setting with no electronics. Lightning attacks can go a long way, so ranges will be adjusted.

Lightning Bolt: Unlike some bolts in fiction, this one only strikes a single target. Range is 50/100 for [+10%]. Innate Attack (Beam, burn, range adjustment [+10%], stunning [+50%])

Level 2: 1d damage, unlimited use

Level 3: 2d damage, unlimited use; 3d damage, two uses

Level 4: 4d damage, unlimited use; 5d damage, four uses;

Level 5: 6d damage, unlimited use; 7d damage, four uses; 8d damage, one use.

Lightning Blast: This bolt affects everyone in a straight line. It has the cone modifier at 1 yard width, so [+60%]. It is less focused than the bolt above, so it has range 10/20 for a -10% cost. Innate Attack (Beam, burn, range adjustment [-10%], stunning [+50%], cone [+60%])

Level 2: 1d damage, unlimited use

Level 3: 2d damage, unlimited use

Level 4: 3d damage, unlimited use; 4d damage, two uses

Level 5: 5d damage, unlimited use; 6d damage, one use

Ball Lightning: A small packet of electricity that homes in on targets and discharges in a small area. No range modification. Innate Attack (Projectile, burn, stunning [+50%], explosion [+50%], homing [+50%])

Level 3: 1d damage, ten uses;

Level 4: 3d damage, 4 uses;

Level 5: 4d damage, 10 uses;

Shower of Sparks: A wide and short ranged cone of electrical sparks. It is a cone five yards long and five yards wide (+70%). Innate Attack (Beam, burn, stunning [+50%], cone [+70%])

Level 2: 1d damage, 4 uses

Level 3: 1d damage, unlimited uses; 2d damage, 4 uses

Level 4: 3d damage, unlimited use

Level 5: 4d damage, unlimited use; 5d damage, 4 uses

Call Lightning: Creates a small storm that randomly strikes people in its area of effect. Range is adjusted to 50/50 [+5%]. Innate Attack (Burn, Area Effect 2yds [+50%], range adjustment [+5%], Persistent [+40%], stunning [+50%], Bombardment (10) [-15%]) With a total modifier of [+130%], this spell is expensive.

Level 2: 1d damage, 2 uses

Level 3: 1d damage, unlimited uses; 2d damage, 2 uses

Level 4: 3d damage, unlimited use

Level 5: 4d damage, unlimited use; 5d damage, 2 uses

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